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Friday, September 25, 2020 – Badminton

  • Writer: Mary Reed
    Mary Reed
  • Sep 26, 2020
  • 14 min read

I walk in Vitruvian Park before dawn. Lights guide my way down the path. I walk in the outdoor amphitheater where in between the rows of ascending concrete bench seating are narrow patches of grass. And there on the grass is a badminton racket. Obviously, must have been left from the day before since I am not aware of a version of badminton played in the dark. Playing badminton seems like a nice diversion during the pandemic. When I play, it is a slower game than tennis or racquetball, and you don’t have to worry about being bruised by a ball flying at top speed. The shuttlecock glides through the air, softly descending to the ground. However, in my experience, placement of the shuttlecock is not easy. It never goes where you want it to. But it is a good competitive game, worthy of passing an afternoon. Perhaps I should learn more about it.

2012 Olympics badminton mixed doubles final

According to Wikipedia, badminton is a racquet sport played using racquets to hit a shuttlecock across a net. Although it may be played with larger teams, the most common forms of the game are "singles" with one player per side and "doubles" with two players per side. Badminton is often played as a casual outdoor activity in a yard or on a beach; formal games are played on a rectangular indoor court. Points are scored by striking the shuttlecock with the racquet and landing it within the opposing side's half of the court.

Each side may only strike the shuttlecock once before it passes over the net. Play ends once the shuttlecock has struck the floor or if a fault has been called by the umpire, service judge or in their absence the opposing side.

Shuttlecocks with feathers

The shuttlecock is a feathered or — in informal matches — plastic projectile which flies differently from the balls used in many other sports. In particular, the feathers create much higher drag, causing the shuttlecock to decelerate more rapidly. Shuttlecocks also have a high top speed compared to the balls in other racquet sports. The flight of the shuttlecock gives the sport its distinctive nature.

The game developed in British India from the earlier game of battledore and shuttlecock. European play came to be dominated by Denmark but the game has become very popular in Asia, with recent competitions dominated by China. Since 1992, badminton has been a Summer Olympic sport with four events: men's singles, women's singles, men's doubles and women's doubles, with mixed doubles added four years later. At high levels of play, the sport demands excellent fitness: players require aerobic stamina, agility, strength, speed and precision. It is also a technical sport, requiring good motor coordination and the development of sophisticated racquet movements.

19th century Badminton House in Gloucestershire

History

Games employing shuttlecocks have been played for centuries across Eurasia, but the modern game of badminton developed in the mid-19th century among the British as a variant of the earlier game of battledore and shuttlecock. ("Battledore" was an older term for "racquet".) Its exact origin remains obscure. The name derives from the Duke of Beaufort’s Badminton House in Gloucestershire, but why or when remains unclear. As early as 1860, a London toy dealer named Isaac Spratt published a booklet entitled “Badminton Battledore — A New Game,” but no copy is known to have survived. An 1863 article in “The Cornhill Magazine” describes badminton as "battledore and shuttlecock played with sides, across a string suspended some five feet from the ground."

Ball badminton 2012

The game may have originally developed among expatriate officers in British India, where it was very popular by the 1870s. Ball badminton, a form of the game played with a wool ball instead of a shuttlecock, was being played in Thanjavur as early as the 1850s and was at first played interchangeably with badminton by the British, the woollen ball being preferred in windy or wet weather.

Pune, formerly known as Poona, India

Early on, the game was also known as Poona or Poonah after the garrison town of Poona, where it was particularly popular and where the first rules for the game were drawn up in 1873. By 1875, officers returning home had started a badminton club in Folkestone. Initially, the sport was played with sides ranging from one to four players, but it was quickly established that games between two or four competitors worked the best. The shuttlecocks were coated with India rubber and, in outdoor play, sometimes weighted with lead. Although the depth of the net was of no consequence, it was preferred that it should reach the ground.

Badminton Association of England logo

The sport was played under the Pune rules until 1887, when J. H. E. Hart of the Bath Badminton Club drew up revised regulations. In 1890, Hart and Bagnel Wild again revised the rules. The Badminton Association of England published these rules in 1893 and officially launched the sport at a house called "Dunbar" in Portsmouth on September 13. The BAE started the first badminton competition, the All England Open Badminton Championships for gentlemen's doubles, ladies' doubles and mixed doubles in 1899. Singles competitions were added in 1900 and an England-Ireland championship match appeared in 1904.

Badminton World Federation logo

England, Scotland, Wales, Canada, Denmark, France, Ireland, the Netherlands and New Zealand were the founding members of the International Badminton Federation in 1934, now known as the Badminton World Federation. India joined as an affiliate in 1936. The BWF now governs international badminton. Although initiated in England, competitive men's badminton has traditionally been dominated in Europe by Denmark. Worldwide, Asian nations have become dominant in international competition. China, Denmark, Indonesia, Malayasia, India, South Korea, Taiwan and Japan are the nations which have consistently produced world-class players in the past few decades, with China being the greatest force in men's and women's competition recently.


The game has also become a popular backyard sport in the United States.

Badminton court, isometric view

Court

The court is rectangular and divided into halves by a net. Courts are usually marked for both singles and doubles play, although badminton rules permit a court to be marked for singles only. The doubles court is wider than the singles court, but both are of the same length. The exception — which often causes confusion to newer players — is that the doubles court has a shorter serve-length dimension.

The full width of the court is 20 feet, and in singles this width is reduced to 17 feet. The full length of the court is 44 feet. The service courts are marked by a center line dividing the width of the court, by a short service line at a distance of 6 feet 6 inches from the net and by the outer side and back boundaries. In doubles, the service court is also marked by a long service line, which is 2 feet 6 inches from the back boundary.

The net is 5 feet 1 inches high at the edges and 5 feet high in the center. The net posts are placed over the doubles sidelines — even when singles is played.

The minimum height for the ceiling above the court is not mentioned in the Laws of Badminton. Nonetheless, a badminton court will not be suitable if the ceiling is likely to be hit on a high serve.

Legal bounds of a badminton court during various stages

Serving

When the server serves, the shuttlecock must pass over the short service line on the opponents' court or it will count as a fault. The server and receiver must remain within their service courts, without touching the boundary lines, until the server strikes the shuttlecock. The other two players may stand wherever they wish, so long as they do not block the vision of the server or receiver.

At the start of the rally, the server and receiver stand in diagonally opposite service courts. The server hits the shuttlecock so that it would land in the receiver's service court. This is similar to tennis, except that in a badminton serve the whole shuttle must be below 1.15 meters from the surface of the court at the instant of being hit by the server's racket, the shuttlecock is not allowed to bounce and in badminton, the players stand inside their service courts, unlike tennis.

When the serving side loses a rally, the server immediately passes to their opponent(s).


In singles, the server stands in their right service court when their score is even, and in their left service court when their score is odd.

In doubles, if the serving side wins a rally, the same player continues to serve, but he/she changes service courts so that she/he serves to a different opponent each time. If the opponents win the rally and their new score is even, the player in the right service court serves; if odd, the player in the left service court serves. The players' service courts are determined by their positions at the start of the previous rally — not by where they were standing at the end of the rally. A consequence of this system is that each time a side regains the service, the server will be the player who did NOT serve last time.

Scoring

Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served. A match is the best of three games.

If the score reaches 20-all, then the game continues until one side gains a two-point lead — such as 24–22 — except when there is a tie at 29-all, in which case the game goes to a golden point. Whoever scores this point will win.

At the start of a match, the shuttlecock is cast and the side towards which the shuttlecock is pointing serves first. Alternatively, a coin may be tossed, with the winners choosing whether to serve or receive first or choosing which end of the court to occupy first, and their opponents making the leftover the remaining choice.

In subsequent games, the winners of the previous game serve first. Matches are best out of three: a player or pair must win two games of 21 points each to win the match. For the first rally of any doubles game, the serving pair may decide who serves and the receiving pair may decide who receives. The players change ends at the start of the second game; if the match reaches a third game, they change ends both at the start of the game and when the leading player's or pair's score reaches 11 points.

Lets

If a let is called, the rally is stopped and replayed with no change to the score. Lets may occur because of some unexpected disturbance such as a shuttlecock landing on a court — having been hit there by players playing in adjacent court — or in small halls the shuttle may touch an overhead rail which can be classed as a let.

If the receiver is not ready when the service is delivered, a let shall be called; yet, if the receiver attempts to return the shuttlecock, the receiver shall be judged to have been ready.

Female player flies high

Strokes

Badminton offers a wide variety of basic strokes, and players require a high level of skill to perform all of them effectively. All strokes can be played either forehand or backhand. A player's forehand side is the same side as their playing hand: for a right-handed player, the forehand side is their right side and the backhand side is their left side. Forehand strokes are hit with the front of the hand leading — like hitting with the palm, whereas backhand strokes are hit with the back of the hand leading — like hitting with the knuckles. Players frequently play certain strokes on the forehand side with a backhand hitting action, and vice versa.

In the forecourt and midcourt, most strokes can be played equally effectively on either the forehand or backhand side; but in the rear court, players will attempt to play as many strokes as possible on their forehands, often preferring to play a round-the-head forehand overhead — a forehand "on the backhand side" — rather than attempt a backhand overhead. Playing a backhand overhead has two main disadvantages. First, the player must turn their back to their opponents, restricting their view of them and the court. Second, backhand overheads cannot be hit with as much power as forehands: the hitting action is limited by the shoulder joint, which permits a much greater range of movement for a forehand overhead than for a backhand. The backhand clear is considered by most players and coaches to be the most difficult basic stroke in the game, since the precise technique is needed in order to muster enough power for the shuttlecock to travel the full length of the court. For the same reason, backhand smashes tend to be weak.

Player prepares for vertical jump smash

Position of the shuttlecock and receiving player

The choice of stroke depends on how near the shuttlecock is to the net, whether it is above net height and where an opponent is currently positioned; players have much better attacking options if they can reach the shuttlecock well above net height, especially if it is also close to the net. In the forecourt, a high shuttlecock will be met with a net kill, hitting it steeply downwards and attempting to win the rally immediately. This is why it is best to drop the shuttlecock just over the net in this situation. In the midcourt, a high shuttlecock will usually be met with a powerful smash, also hitting downwards and hoping for an outright winner or a weak reply. Athletic jump smashes, where players jump upwards for a steeper smash angle, are a common and spectacular element of elite men's doubles play. In the rear court, players strive to hit the shuttlecock while it is still above them, rather than allowing it to drop lower. This overhead hitting allows them to play smashes, clears — hitting the shuttlecock high and to the back of the opponents' court and drop shots — hitting the shuttlecock softly so that it falls sharply downwards into the opponents' forecourt. If the shuttlecock has dropped lower, then a smash is impossible and a full-length, high clear is difficult.

Vertical position of the shuttlecock

When the shuttlecock is well below net height, players have no choice but to hit upwards. Lifts, where the shuttlecock is hit upwards to the back of the opponents' court, can be played from all parts of the court. If a player does not lift, their only remaining option is to push the shuttlecock softly back to the net: in the forecourt, this is called a net shot; in the midcourt or rear court, it is often called a push or block.

When the shuttlecock is near to net height, players can hit drives, which travel flat and rapidly over the net into the opponents' rear midcourt and rear court. Pushes may also be hit flatter, placing the shuttlecock into the front midcourt. Drives and pushes may be played from the midcourt or forecourt and are most often used in double; they are an attempt to regain the attack, rather than choosing to lift the shuttlecock and defend against smashes. After a successful drive or push, the opponents will often be forced to lift the shuttlecock.

Spin

Balls may be spun to alter their bounce (for example, topspin and backspin in tennis) or trajectory, and players may slice the ball (strike it with an angled racquet face) to produce such spin. The shuttlecock is not allowed to bounce but slicing the shuttlecock does have applications in badminton.

· Slicing the shuttlecock from the side may cause it to travel in a different direction from the direction suggested by the player's racquet or body movement. This is used to deceive opponents.

· Slicing the shuttlecock from the side may cause it to follow a slightly curved path, and the deceleration imparted by the spin causes sliced strokes to slow down more suddenly towards the end of their flight path. This can be used to create drop shots and smashes that dip more steeply after they pass the net.

· When playing a net shot, slicing underneath the shuttlecock may cause it to turn over itself (tumble) several times as it passes the net. This is called a spinning net shot or tumbling net shot. The opponent will be unwilling to address the shuttlecock until it has corrected its orientation.

Due to the way that its feathers overlap, a shuttlecock also has a slight natural spin about its axis of rotational symmetry. The spin is in a counterclockwise direction as seen from above when dropping a shuttlecock. This natural spin affects certain strokes; a tumbling net shot is more effective if the slicing action is from right to left, rather than from left to right.

17th century work of biomechanics

Biomechanics

Badminton biomechanics have not been the subject of extensive scientific study, but some studies confirm the minor role of the wrist in power generation and indicate that the major contributions to power come from internal and external rotations of the upper and lower arm. Recent guides to the sport thus emphasize forearm rotation rather than wrist movements.

The feathers impart substantial drag, causing the shuttlecock to decelerate greatly over distance. The shuttlecock is also extremely aerodynamically stable; regardless of initial orientation, it will turn to fly cork-first and remain in the cork-first orientation.

One consequence of the shuttlecock's drag is that it requires considerable power to hit it the full length of the court, which is not the case for most racquet sports. The drag also influences the flight path of a lifted or lobbed shuttlecock; the parabola of its flight is heavily skewed, so that it falls at a steeper angle than it rises. With very high serves, the shuttlecock may even fall vertically.

Deception

Once players have mastered these basic strokes, they can hit the shuttlecock from and to any part of the court, powerfully and softly as required. Beyond the basics, however, badminton offers rich potential for advanced stroke skills that provide a competitive advantage. Because badminton players have to cover a short distance as quickly as possible, the purpose of many advanced strokes is to deceive the opponent, so that either they are tricked into believing that a different stroke is being played, or they are forced to delay their movement until they actually see the shuttle's direction. "Deception" in badminton is often used in both of these senses. When a player is genuinely deceived, they will often lose the point immediately because they cannot change their direction quickly enough to reach the shuttlecock. Experienced players will be aware of the trick and cautious not to move too early, but the attempted deception is still useful because it forces opponents to delay their movement slightly. Against weaker players whose intended strokes are obvious, an experienced player may move before the shuttlecock has been hit, anticipating the stroke to gain an advantage.

Slicing and using a shortened hitting action are the two main technical devices that facilitate deception. Slicing involves hitting the shuttlecock with an angled racquet face, causing it to travel in a different direction than suggested by the body or arm movement. Slicing also causes the shuttlecock to travel more slowly than the arm movement suggests. For example, a good crosscourt sliced drop shot will use a hitting action that suggests a straight clear or a smash, deceiving the opponent about both the power and direction of the shuttlecock. A more sophisticated slicing action involves brushing the strings around the shuttlecock during the hit, to make the shuttlecock spin. This can be used to improve the shuttle's trajectory, by making it dip more rapidly as it passes the net; for example, a sliced low serve can travel slightly faster than a normal low serve, yet land on the same spot. Spinning the shuttlecock is also used to create spinning net shots, in which the shuttlecock turns over itself several times — tumbles — before stabilizing; sometimes the shuttlecock remains inverted instead of tumbling. The main advantage of a spinning net shot is that the opponent will be unwilling to address the shuttlecock until it has stopped tumbling, since hitting the feathers will result in an unpredictable stroke. Spinning net shots are especially important for high-level singles players.

The lightness of modern racquets allows players to use a very short hitting action for many strokes, thereby maintaining the option to hit a powerful or a soft stroke until the last possible moment. For example, a singles player may hold their racquet ready for a net shot, but then flick the shuttlecock to the back instead with a shallow lift when they notice the opponent has moved before the actual shot was played. A shallow lift takes less time to reach the ground and as mentioned above a rally is over when the shuttlecock touches the ground. This makes the opponent's task of covering the whole court much more difficult than if the lift was hit higher and with a bigger, obvious swing. A short hitting action is not only useful for deception; it also allows the player to hit powerful strokes when they have no time for a big arm swing. A big arm swing is also usually not advised in badminton because bigger swings make it more difficult to recover for the next shot in fast exchanges. The use of grip tightening is crucial to these techniques and is often described as finger power. Elite players develop finger power to the extent that they can hit some power strokes — such as net kills — with less than a 4-inch racquet swing.

It is also possible to reverse this style of deception, by suggesting a powerful stroke before slowing down the hitting action to play a soft stroke. In general, this latter style of deception is more common in the rear court (for example, drop shots disguised as smashes), whereas the former style is more common in the forecourt and midcourt (for example, lifts disguised as net shots).

Deception is not limited to slicing and short hitting actions. Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction. Players will often do this to send opponents in the wrong direction. The racquet movement is typically used to suggest a straight angle but then play the stroke crosscourt, or vice versa. Triple motion is also possible, but this is very rare in actual play. An alternative to double motion is to use a racquet head fake, where the initial motion is continued but the racquet is turned during the hit. This produces a smaller change in direction but does not require as much time.



 
 
 

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